Ironically, 343 ended up in the same spot it was in at the end of Halo 5: Guardians - at the end of Act 1 of a story with no additional pay off. There are almost no character arcs, each character feels like a foil for Master Chief, and it completely disrespects Cortana’s character arc from the previous games. Almost nothing important or notable happens from beginning to end. The developers wrote off important beats and emotional arcs lazily in an attempt to bring about a new era of Halo, one that’s cheaply made and feels like it’s meant to appease the fans.īut as a die-hard Halo fan, Halo Infinite delivers the most boring story in a Halo game. Halo Infinite actively sets out to retcon the major story beats in Halo 5: Guardians by explaining them away through passive cutscenes. While I was upset that Halo Infinite fast-forwarded the most interesting part of the Halo narrative, I was excited to see how 343 handled the aftermath. Everything we know about those 18-months are explained through audio logs you find in the open world. The war with Cortana, the Arbiter, and Spartan Locke don’t show up. ![]() It’s not featured at all in Halo Infinite apart from passing references. For all intents and purposes, the promising story that was to follow Halo 5: Guardians came and went. The new villain is Escharum, the ruthless Warchief of the Banished, and Master Chief has to fight him alongside The Weapon, which is basically a discount Cortana. In Halo Infinite, the UNSC finds itself stranded on Zeta Halo in a war against the Banished, a splinter group of the Covenant that featured prominently in Halo Wars 2.
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